After discovering two new playmates in the sarcophagi of the ancient dungeon, our hearty adventurers proceeded to release a Flesh Golem from its long slumber and get repeatedly zapped by the Dragon statue trap that started the whole thing. Eventually they figured out the could just lean a coffin lid against the statue to stop the current from zapping them. Then they argued with the ghost of a particularly grumpy mage King who just wanted them to leave him alone. Having made short work of the Golem, all were a bit surprised that the bug swarms they released from a pile in a storage room were so difficult to handle. After searching a bit more they found a library. The mage king had indicated there might be such a place and if they were looking for information about the shard that would be a better place to look than his final resting place (jeesh, take a hint guys). Among the many wondrous tomes (and their cleverly ingenious game mechanic) were rat swarms, and a book detailing how to banish the stone forever, in theory. The recipe requires the skull of a dead mage king, the hand of a rogue who died heroically, an iron chain, a glass sphere, and a brass lock. Having found all but the skull the characters were headed back to bother Donatus the Mage King yet again. Considering how rude the were the last time, I doubt very much he’s in the mood to do them any favors.
Cavorting with Chaos
Taking out the Trash
Or, triggering traps for fun and profit...
17
OCT/14
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